Choose a town to sign up for. The clan leader can sign up so the entire clan takes part or you can sign up individually. The clan leader or individual simply must talk to the Mercenary Captain NPC (next to the manor wagon) in the town associated with the territory.
How to Sign Up
Click on the Mercenary Captain NPC
Click on Territory Battle Information
Click the button "Merc. Request" if you sign up as an individual or the button "Clan request" if you are a clan leader signing up your entire clan. To avoid politics, our current clan policy is that you sign up individually as mercenaries and use the disguise scroll (described below).
Click on the Mercenary Captain NPC
Click on Territory Battle Information
Click the button "Merc. Request" if you sign up as an individual or the button "Clan request" if you are a clan leader signing up your entire clan. To avoid politics, our current clan policy is that you sign up individually as mercenaries and use the disguise scroll (described below).
The buttons will change to "cancel" if you look in that box again and if you wish to cancel your individual or clan's participation.
You may not be allowed to sign up if you are attempting to sign up too early. You will not be allowed to register to participate until a few days prior to the siege.
Territory sieges occur every 2 weeks on Saturday, and start at 8PM CST. Registration closes at 6PM CST.
MERCERNARY CAPTAIN QUEST
You can gain a quest for the territory sieges from the Mercenary Captain NPC under "Quest" tab. You must get both the quest and register for the territory siege to maximize the benefits of your time. He will give you "Ordinary Mercenary Certificate". To complete the 1st part of the quest you need to:
Kill 10 players that are signed up for a different territory (if you are in a party, you do not have to personally kill these other players, any people your party kills will count towards your total kill count).
Destroy an enemy catapult (this can be a catapult at any of the forts aligned with a different territory). You do NOT need siege ballista bombs to destroy this; merely hit it until destroyed. Catapults are not located in every single fort on the map, only ones associated with the castle for the territory. . There is only one catapult per regular fort.
Kill 10 players that are signed up for a different territory (if you are in a party, you do not have to personally kill these other players, any people your party kills will count towards your total kill count).
Destroy an enemy catapult (this can be a catapult at any of the forts aligned with a different territory). You do NOT need siege ballista bombs to destroy this; merely hit it until destroyed. Catapults are not located in every single fort on the map, only ones associated with the castle for the territory. . There is only one catapult per regular fort.
You must complete the quest in that order: Get your 10 NPC kills, and then destroy the catapult. It does not appear that you will get credit for the catapult if you destroy it before you have completed getting your 10 siege kills.
Return to the Mercenary Captain NPC and you will be given "Elite Mercenary Certificate". This will allow you to buy more things from the Mercenary Captain. The rewards from becoming an elite or top elite mercenary appear minimal. You can still get transformation scrolls like normal, but these scrolls may add more hp/mp/cp compared to normal scrolls. You also get access to buying a CP talisman. It is unclear if being an elite or top elite mercenary means you will get more badges.
Make sure you also talk to the Territory Manager next to the Mercenary Captain.
Once you have completed the Mercenary Captain NPC Quest and obtained the Elite Mercenary Certificate, talk to him again and get the quest for the Top Elite Mercenary Certificate (the next level of trust in a way similar to the Ketra/Varka alliance). To get this next level, your party must have 30 kills on the siege field and destroy 2 catapults.
Make sure you also talk to the Territory Manager next to the Mercenary Captain.
Once you have completed the Mercenary Captain NPC Quest and obtained the Elite Mercenary Certificate, talk to him again and get the quest for the Top Elite Mercenary Certificate (the next level of trust in a way similar to the Ketra/Varka alliance). To get this next level, your party must have 30 kills on the siege field and destroy 2 catapults.
Before the BATTLE
Alternate body forms and disguises. From the Mercenary Captain NPC you can click on "Buy regular mercenary items" which allows you to buy different race transformation scrolls as well as a disguise scroll. Scrolls last the entire duration of the siege; they can be used starting 20mins before the siege and last up to 30mins after the siege.
These scroll buffs do not disappear if you die.
A.
The race transformations transform you for 30mins into another race. During that time you appear like that race and are given the expected MP/HP that a person your level would have. You are only given 1 lousy skill, a strike/overhit skill and the ability to get rid of the transformation.
You can do much better by using your own regular skills. If you are an elite or top elite mercenary, your scrolls you can buy may offer more hp/mp/cp compared to normal, but once again, using your own skills with just a disguise scroll seems better.
The disguise scroll gets rid of your name and clan tags for the duration of the siege and can be used starting 20mins before the siege and lasts up to 30mins after the siege, but doesnt appear on your buff list. When you use this scroll, in chat and even in party, your name will be "<territory> mercenary" so it will be hard to tell who is talking and who is who. With the disguise scroll, you keep your personal looks and all of your skills. It is also stackable with the race transformation scroll. If you use a disguise scroll, you will not get fame from killing other people, but you will continue to get fame from being on castle/fort siege grounds like normal.
These scroll buffs do not disappear if you die.
A.
The race transformations transform you for 30mins into another race. During that time you appear like that race and are given the expected MP/HP that a person your level would have. You are only given 1 lousy skill, a strike/overhit skill and the ability to get rid of the transformation.
You can do much better by using your own regular skills. If you are an elite or top elite mercenary, your scrolls you can buy may offer more hp/mp/cp compared to normal, but once again, using your own skills with just a disguise scroll seems better.
The disguise scroll gets rid of your name and clan tags for the duration of the siege and can be used starting 20mins before the siege and lasts up to 30mins after the siege, but doesnt appear on your buff list. When you use this scroll, in chat and even in party, your name will be "<territory> mercenary" so it will be hard to tell who is talking and who is who. With the disguise scroll, you keep your personal looks and all of your skills. It is also stackable with the race transformation scroll. If you use a disguise scroll, you will not get fame from killing other people, but you will continue to get fame from being on castle/fort siege grounds like normal.
THE BATTLE
As long as you registered for the territory war and are standing on battle grounds, if you die, you will not lose any XP.
Like regular sieges, regular resurrection skills and scrolls cannot be used on dead players, unless you have a headquarter built.
Don't go solo, its a sure way to die. Stick with your party. There's power in numbers. Nukers and Archers definitely have the advantage in these sieges.
Your goal (different from the Mercenary Captain NPC Quest), is to:
Protect your territory's supplies (located inside your territory's castle), -as a member of the defending territory, the castle gates will open up to you. Prevent the enemies from gaining the supplies. (This shows up as a gold quest pin on your map).
Protect you territories flag (ward). These wards (castle flag) are located deep behind the thrown room where you normally cast the spell-skill to take over a castle, but just that's just conjecture. If an enemy captures this flag/ward he has to bring it back to his enemy castle, so you have the entire trip back to the enemy castle to kill that person carrying the flag/ward and bring it back. (your territory's flag/ward will also appear as a shield emblem on your map so you can track where it is).
Capture another territorrie's wards/flag. Basically you can go after any castle that doesnt belong to your territory.
When it's siege time on Sunday, the castles who lost their flags/wards will have less defensive abilities, while the castles who gained wards/flags will have more defensive/offensive abilities and their clannies will gain certain basic attribute skills such as INT/DEX etc. In fact, territory castles can steal flags/wards from each and every other territory.
Like regular sieges, regular resurrection skills and scrolls cannot be used on dead players, unless you have a headquarter built.
Don't go solo, its a sure way to die. Stick with your party. There's power in numbers. Nukers and Archers definitely have the advantage in these sieges.
Your goal (different from the Mercenary Captain NPC Quest), is to:
Protect your territory's supplies (located inside your territory's castle), -as a member of the defending territory, the castle gates will open up to you. Prevent the enemies from gaining the supplies. (This shows up as a gold quest pin on your map).
Protect you territories flag (ward). These wards (castle flag) are located deep behind the thrown room where you normally cast the spell-skill to take over a castle, but just that's just conjecture. If an enemy captures this flag/ward he has to bring it back to his enemy castle, so you have the entire trip back to the enemy castle to kill that person carrying the flag/ward and bring it back. (your territory's flag/ward will also appear as a shield emblem on your map so you can track where it is).
Capture another territorrie's wards/flag. Basically you can go after any castle that doesnt belong to your territory.
When it's siege time on Sunday, the castles who lost their flags/wards will have less defensive abilities, while the castles who gained wards/flags will have more defensive/offensive abilities and their clannies will gain certain basic attribute skills such as INT/DEX etc. In fact, territory castles can steal flags/wards from each and every other territory.
AFTER THE BATTLE
Talk to the Territory Manager after the territory siege. It's the "quest" button, and he will give you the option of getting your reward now or later. Just get it now, dont know of any benefit of saving it for later. You will get back territory badges.
How to get more badges
More siege kills.It is determined by the amount of kills your party makes, not how much the command channel or you individually make. Every 10 kills your party makes seems to increase the amount of badges you get.
More time on siege grounds. Amount of time your party spends on siege grounds.
Accomplishing siege goals. If you were in a PARTY that Attacked a fort, Destroyed a catapult, Attacked a castle, Ported to your territory's castle to defend it, Captured a flag or ward; parties who completed more of these goals tended to get more badges.
People in the same party as each other will tend to get the same number of badges. It is party-dependent, not individually- or command-channel-related.
More siege kills.It is determined by the amount of kills your party makes, not how much the command channel or you individually make. Every 10 kills your party makes seems to increase the amount of badges you get.
More time on siege grounds. Amount of time your party spends on siege grounds.
Accomplishing siege goals. If you were in a PARTY that Attacked a fort, Destroyed a catapult, Attacked a castle, Ported to your territory's castle to defend it, Captured a flag or ward; parties who completed more of these goals tended to get more badges.
People in the same party as each other will tend to get the same number of badges. It is party-dependent, not individually- or command-channel-related.
You only have until a few hours after the territory siege ends to collect your badges.
If you click on the Mercenary Captain, then territory status, then click on the tab for the status of the region, you can find out how many clans and how many individual merceneries signed up for your territory. The more signed up, the better, because then you have some people to help you out.
The Territory Manager offers several goods you can buy with your territory badges plus adena.
S-Grade and A-Grade armor, weapons and jewels with special effects are just some of the things you can get. Most people will buy the chests that will open up into pins/pouches and belts.
There is a good market for these items, so money can be made. When you use your badges to buy these chests, you will not always get an item, it will sometimes fail. It appears to be a 33% success rate to open these chests.
If you talk to the territory manager, you can also use your badges to become noblesse (100 badges) you dont even have to have your sub to 75 yet. You can also get a Strider of any type to ride on for 60 badges.
There is only 1 catapult per fort/territory, so very few people can complete the quest, although by the looks of things, as long as your command channel gets the kill, you all get the quest completed..
The Territory Manager offers several goods you can buy with your territory badges plus adena.
S-Grade and A-Grade armor, weapons and jewels with special effects are just some of the things you can get. Most people will buy the chests that will open up into pins/pouches and belts.
There is a good market for these items, so money can be made. When you use your badges to buy these chests, you will not always get an item, it will sometimes fail. It appears to be a 33% success rate to open these chests.
If you talk to the territory manager, you can also use your badges to become noblesse (100 badges) you dont even have to have your sub to 75 yet. You can also get a Strider of any type to ride on for 60 badges.
There is only 1 catapult per fort/territory, so very few people can complete the quest, although by the looks of things, as long as your command channel gets the kill, you all get the quest completed..
Không có nhận xét nào:
Đăng nhận xét